Thursday, 9 February 2012

Final Major Project Outline


  1. Title – The working title for my game is 'The Aftermath of Judgement'. I have chosen this title because it fits in with the concept I have chosen, and it particularly involves how the plot of the game unfolds. What brought me to this decision was my interest with how events can differ with one little change, and how it affects the future.
  2. Concept – The concept I have chosen for my FMP is choice and consequence. This specific topic intrigues me as it relates, in many cases, with life itself and the judgements we have to make, even if the consequences are fatal. My game will have a plot that unfolds as you progress through the levels, with clues as to how the story comes to a shocking conclusion. The main character of the game is a character named Ben (see included sketch) who has become involved with a bad crowd, a syndicate directly involved with his company who have a goal. Ideas behind this goal are inconclusive right now but I have been deciding between a link to Ben in terms of relationship, i.e. family or wife in which the main character is involved. Either way Ben must travel through a rat's nest of puzzles that have been specifically designed for experimenting on test subjects with their choices and the cost of their actions. The colour scheme is finalised as being red and blue, the blue having connotations with good and sanctity while the red being related to evil and hatred. I would like the soundtrack of the game to be soft and mellow, leading the gamer into a false hope until the end when the music will be sharp and gritty, signifying the conclusion that the hero of the game must embrace. Each level will consist of a question, generally revolving around choice and consequence but with each choice something will happen that affects the ending of the game, which is uncertain at the moment.
  3. Influences/Research – My influences come from everyday life and the question of what were to happen if things were different. Research has come from indie games and how they function. My influences with gaming have come from games such as Portal and even from many indie games such as Limbo, the colour scheme being a reoccurring theme. The idea of one man standing up against an entire organisation has always been an interest of mine to create from all my years of gaming, games such as Halo and even from the likes of Mario have influenced this idea. In terms of non-gaming influences I would say that some films have inspired these ideas of rising against the foe, films such as Gladiator.

  1. Product – Interactive Piece. I have decided for my interactive piece I will create a PowerPoint that explains the behind the scenes of my game, which will include storyboards of the game's conclusions and many of the designs that led me to the final piece.
    - Web Page. The web page will follow the same theme as the game itself, the colour scheme will be the same along with the actual design, which will mostly consist of lab materials and backgrounds. Each web page will have a simple point-and-click design which leads to the other products that I will create, links will be in bold for easy navigation throughout the site.
    - Animation. This particular product will be created on Photoshop for effectiveness, while the finished product will be finalised on Director. This will follow the same time line as the game, but will be viewed through another character in the game's point of view, thus enhancing the gamers inhibitions of the background story.
    - Film. The film is an interesting part of the project, as I and other members of the class have chosen to piece our videos together, as to combine our ideas together for a common theme, which is currently unknown at the time. This will be based on the events that happen before the game itself, becoming a prelude to the events of 'The Aftermath of Judgement'. The cast will be members of the class, which enables us to coincide our ideas for continuity.

    5. Planning – I will construct a final timetable on PowerPoint which best provides the scale of how I will work on my project, but for now this is a rough draft of it.
  • Week 1 – The general ideas and conceptual designs will be finished.
  • Week 2 – I will gain experience in using the software that I will need to use for my designing.
  • Week 3 – I will take my ideas onto the computers and start designing digitally.
  • Week 4 – Continue the designing of the game digitally while also tweaking to suit personal interest.
  • Week 5 – Draw up blueprints of the website and PowerPoint.
  • Week 6 – Learn to use coding expertly to insure my web page becomes a hit.
  • Week 7 – Finish the web page and move straight onto the animation.
  • Week 8 – Copy drawn designs into Photoshop to finish the animation and move onto Director to piece it together.
  • Week 9 – Once finished with the animation, start designing the 'behind the scenes' PowerPoint.
  • Week 10 – Allow time for people to reflect on your products and how you could change it.
  • Week 11 – Finish all tweaked products and start working towards the show.
  • Week 12 – Take inventory of what I will need specifically for the show and work towards that list.
  • Week 13 – Design the booth and it's layout.
  • Week 14 – Double check that all products that have been finalised are in working condition.
  • Week 15 – Double check that everything is arranged how it should be and evaluate myself on my work.
  • Week 16 – Hand it all in and present at the Riverfront.

6. Evaluation – The evaluation will be written at the end of my work and will include how I got to my initial designs and what I could have done to improve on my work.

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