Monday, 14 May 2012

Coming to Fruition...

In today's lesson me and Raj worked towards creating a jumping script for my Character Ben, and eventually finished it so that Ben would jump vertically.


Afterwards I redesigned the first level background and applied it to the background in Director.


Then finally I created a text box for Ben that would appear when he starts talking in the game.




Tuesday, 1 May 2012

Movie in a Window

For todays lesson, Raj taught us the fundamental basics to showing several videos within a space. Using coding we programmed the buttons on the TV to open and close the TV remote and then programmed codes onto the buttons on the remote to switch the channels of the TV to show the different videos.

We were then given the task of recreating the remote and adding video player functions, such as play and fast forward, to the remote. Productivity was key as the class raced to complete the task, but will have to be finished in the next class.

Wednesday, 25 April 2012

Designing the Character and Animating

Today I had begun to create the main character for 'The Aftermath of Judgement'. Originally the character was designed differently but I finally decided to create the character in the style of nostalgic games such as Super Mario and Sonic.


Ben, the main character, standing.


Next I designed other stances to be used in the game for Ben in Photoshop, such as running and falling.


Ben running.

After finishing the designing in Photoshop I then moved onto Flash and began animating the character so that he would be running.


Animating Ben in Flash.


FMP Mission Statement


Aftermath of Judgement.  

Choice and consequence...

All is revealed in the 'Aftermath of Judgement'. I am going to create a game that brings 8-Bit design back from the brink of extinction, and bring forth a new Golden Age for gaming! 

The aim of AOJ is to entertain the audience through the feel and style of classic arcade games


Pac-Man_(arcade)_Pac-Man_sprite.png



while combining new elements that will draw you, the audience, in such as the ability to play through different events that enhance the mood of the story. Through the use of nostalgic themes and the combination of neo-game elements this game will entice you to continue playing, a reminder of arcade games loved by gamers today. 


Prepare for 8-BIT Reborn!!

Wednesday, 14 March 2012

Testing and De-Bugging


Problem 1 – The first problem I had come across was that the images I had used came out huge on the Director screen, but that was easily solved with cropping the images on Photoshop.

Problem 2 – The next problem was that the script was still handling weird and after debugging it they’re as still problems with the movements, but that was sorted eventually by rewriting the code completely.

Problem 3 – After completing and publishing the game I noticed that the navigation buttons were spaced oddly but that was easily sorted out by making the box for the buttons bigger.

After playing through the game several times I have managed to hopefully clear all problems and make the game clean.

Evaluation


Research

I started off this project by researching the 3 different games that I had chosen and explored the different aspects of each of those games and decided on which I could take into account when it came to creating my own game. Next I had completed the research on the principles of game design, which allowed me to evaluate the different aspects of the 3 games I researched and at the end of it I was very interested.

Sketches

The next step was to draw out my initial designs for my game and decide on what it would look like. My original idea that I came up with was going to be a samurai vs. ninja showdown fighting game, but after watching the TV show American Dad I was given inspiration to create an alien game. And thus Gabe was born. I drew up designs of the characters and the splash screen to see what it would look like.

Structure Diagram

The basic flow of the game is quite simple, so it won’t be any trouble when it comes to scripting the game. The splash screen leads off in 3 directions; Play, Help and Quit. Play takes you to the game and if you win it takes you to a separate page called Winning Page, and if you lose it takes you to the Losing Page, but they both lead you back to the splash screen. Help leads you to the Help Screen and gives you information on how to complete the game, and Quit simply quits the application.

The Game

Creating the game itself was tough because of complications like missing files, coding, and etc. but I managed to complete the game and the scripting on time. I used Photoshop to design the backgrounds and characters and then imported them into Director so they could be placed accordingly. The different screens were also created in Photoshop and the navigation buttons were simple words typed in on Director. I used coding from one of our old tutorials to allow my characters to move the way I wanted them to, such as a wall hit script and a movement script.

8 Minute Pitch

I was worried at first that I wouldn’t be able to finish the pitch in accordance to the time limit that we had, but I managed to finish the video on time. Firstly I described my influences of my ideas and the 3 games that I took aspects from, and then went on to discuss my views on why I believe this game will hit the market by storm. Next I talked about the target audience, and went on to explain about availability and different platforms. I was really nervous about trying to finish this to meet the deadline but the time was met and I am happy with the overall progress.


Structure Diagram