Research
I
started off this project by researching the 3 different games that I had chosen
and explored the different aspects of each of those games and decided on which
I could take into account when it came to creating my own game. Next I had
completed the research on the principles of game design, which allowed me to
evaluate the different aspects of the 3 games I researched and at the end of it
I was very interested.
Sketches
The next step was to draw out
my initial designs for my game and decide on what it would look like. My
original idea that I came up with was going to be a samurai vs. ninja showdown
fighting game, but after watching the TV show American Dad I was given
inspiration to create an alien game. And thus Gabe was born. I drew up designs
of the characters and the splash screen to see what it would look like.
Structure
Diagram
The basic flow of the game is
quite simple, so it won’t be any trouble when it comes to scripting the game.
The splash screen leads off in 3 directions; Play, Help and Quit. Play takes
you to the game and if you win it takes you to a separate page called Winning
Page, and if you lose it takes you to the Losing Page, but they both lead you
back to the splash screen. Help leads you to the Help Screen and gives you
information on how to complete the game, and Quit simply quits the application.
The
Game
Creating the game itself was
tough because of complications like missing files, coding, and etc. but I
managed to complete the game and the scripting on time. I used Photoshop to
design the backgrounds and characters and then imported them into Director so
they could be placed accordingly. The different screens were also created in
Photoshop and the navigation buttons were simple words typed in on Director. I
used coding from one of our old tutorials to allow my characters to move the
way I wanted them to, such as a wall hit script and a movement script.
8
Minute Pitch
I was worried at first that I
wouldn’t be able to finish the pitch in accordance to the time limit that we
had, but I managed to finish the video on time. Firstly I described my
influences of my ideas and the 3 games that I took aspects from, and then went
on to discuss my views on why I believe this game will hit the market by storm.
Next I talked about the target audience, and went on to explain about
availability and different platforms. I was really nervous about trying to
finish this to meet the deadline but the time was met and I am happy with the
overall progress.